SERVICES
User Experience (UX)
Creating great user experiences that align with business, customer, and user goals.
![User Experience (UX)](/_next/image?url=%2Finterface%2Fservices%2Fphone_irristrat.png&w=640&q=75)
“Even the best designers produce successful products only if their designs solve the right problems. A wonderful interface to the wrong features will fail.”
Jakob Nielsen (Nielsen Norman Group)
Game Design & Development
Building immersive and engaging gameplay experiences.
![Game Design & Development](/_next/image?url=%2Finterface%2Fservices%2Fphone_vw-leva-te-ao-euro.png&w=640&q=75)
Great game design is about giving players a sense of agency and making them feel like they're in control of their own destiny.” - Clint Hocking (Valve)
Design and Brand identity
Creating interfaces, logos, visual identities, and brands that reflect the product's unique value proposition.
![Design and Brand identity](/_next/image?url=%2Finterface%2Fservices%2Fphone_shortcutz.png&w=640&q=75)
“Making the solution seem so completely inevitable and obvious, so uncontrived and natural. It's hard.”
Johathan Ive (Apple)
User Testing & Feedback
Ensuring player satisfaction through continuous testing and iteration.
![User Testing & Feedback](/_next/image?url=%2Finterface%2Fservices%2Fphone_worldwaronline_1.jpg&w=640&q=75)
User testing is a critical part of the game development process. It allows us to get feedback from actual players, which helps us make our games better.” - Tim Schafer (Double Fine)
Development (App, Web, Games)
Researching, developing and implementing key narratives, features, and roadmaps to bring product ideas to life.
![Development (App, Web, Games)](/_next/image?url=%2Finterface%2Fservices%2Fphone_wowmes.png&w=640&q=75)
“First, solve the problem. Then, write the code.” – John Johnson
Marketing & Growth
Promoting and scaling our games to reach a global audience.
![Marketing & Growth](/_next/image?url=%2Finterface%2Fservices%2Fphone_worldwaronline_1.jpg&w=640&q=75)
Marketing is not about just selling what you make but knowing what to make.” - Phil Knight (Nike)
3D Modelling and Animation
Transforming ideas into 3D characters, assets, buildings, and animations that bring products to life.
![3D Modelling and Animation](/_next/image?url=%2Finterface%2Fservices%2Fphone_lara.png&w=640&q=75)
“Any time you design a character for a Disney picture, it's going to become the definitive design for that character. You need to put in the care if its going to live in history.” - Glen Keane (Disney)
Branding & Identity
Creating a unique and memorable brand identity for our games.
![Branding & Identity](/_next/image?url=%2Finterface%2Fservices%2Fphone_medieval-war.png&w=640&q=75)
A brand is no longer what we tell the consumer it is - it is what consumers tell each other it is.” - Scott Cook (Intuit)
Shopify stores
Setting up and customizing Shopify stores to optimize sales and user behavior.
![Shopify stores](/_next/image?url=%2Finterface%2Fservices%2Fphone_leafnote.png&w=640&q=75)
“A lot of people have a great business idea; they just need a little push to make it a reality.” - Tobias Lutke (Shopify)
3D Modelling & Animation
Bringing characters and worlds to life with cutting-edge 3D technology.
![3D Modelling & Animation](/_next/image?url=%2Finterface%2Fservices%2Fphone_worldwaronline_2.jpg&w=640&q=75)
Any time you design a character for a Disney picture, it's going to become the definitive design for that character. You need to put in the care if its going to live in history.” - Glen Keane (Disney)